Interactive Build

I thought that this principle was challenging, when we started with this principle I didnt quite grasp what this idea included, but after attempting it through improvisation and then moving onto creating work it seemed to make a little more sense, but not as much. I think it was quite difficult to create a build/climax with through interaction with my digital self not because of the digital aspect but because of the digital double was performing an improvisation which in my experience tends not to climax.  When it came down to it, I think that working with the slower projection seemed easier to build upon than the fast, as with the fast by the time you had built upon a sequence, it had moved onto the next section and what I had just worked on last all its intensity.

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